Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/TriggerBase.h |
Include |
#include "Engine/TriggerBase.h" |
class ATriggerBase : public AActor
An actor used to generate collision events (begin/end overlap) in the level.
Name | Description | |
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ATriggerBase ( |
Name | Description | ||
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UShapeCompon... |
GetCollisionComponent() |
Returns CollisionComponent subobject |
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UBillboardCo... |
GetSpriteComponent() |
Returns SpriteComponent subobject |