BuildTextureStreamingComponentData

Build the shaders required for the texture streaming build.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/TextureStreamingTypes.h

Include

#include "Engine/TextureStreamingTypes.h"

Source

/Engine/Source/Runtime/Engine/Private/Streaming/TextureStreamingBuild.cpp

Syntax

bool BuildTextureStreamingComponentData
(
    UWorld * InWorld,
    EMaterialQualityLevel::Type QualityLevel,
    ERHIFeatureLevel::Type FeatureLevel,
    bool bFullRebuild,
    FSlowTask & BuildTextureStreamingTask
)

Remarks

Build the shaders required for the texture streaming build. Returns whether or not the action was successful.

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