Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/RendererSettings.h |
Include |
#include "Engine/RendererSettings.h" |
namespace EAlphaChannelMode
{
enum Type
{
Disabled = 0,
LinearColorSpaceOnly = 1,
AllowThroughTonemapper = 2,
}
}
Name |
Description |
---|---|
Disabled |
Disabled, reducing GPU cost to the minimum. (default). |
LinearColorSpaceOnly |
Maintain alpha channel only within linear color space. Tonemapper won't output alpha channel. |
AllowThroughTonemapper |
Maintain alpha channel within linear color space, but also pass it through the tonemapper. |
Enumerates available options for alpha channel through post processing. The renderer will always generate premultiplied RGBA with alpha as translucency (0 = fully opaque; 1 = fully translucent).