Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/AssetManagerTypes.h |
Include |
#include "Engine/AssetManagerTypes.h" |
enum EAssetManagerFilter
{
Default = 0,
UnloadedOnly = 0x00000001,
}
Name |
Description |
---|---|
Default |
Default filter, process everything. |
UnloadedOnly |
Only process assets that are unloaded (have no active or pending bundle assignments) |
Filter options that can be use to restrict the types of asset processed in various asset manager functionality