EAutoPossessAI

Specifies if an AI pawn will automatically be possed by an AI controller

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h

Include

#include "Engine/EngineTypes.h"

Syntax

enum EAutoPossessAI
{
    Disabled,
    PlacedInWorld,
    Spawned,
    PlacedInWorldOrSpawned,
}

Values

Name

Description

Disabled

Feature is disabled (do not automatically possess AI).

PlacedInWorld

Only possess by an AI Controller if Pawn is placed in the world.

Spawned

Only possess by an AI Controller if Pawn is spawned after the world has loaded.

PlacedInWorldOrSpawned

Pawn is automatically possessed by an AI Controller whenever it is created.

Remarks

Specifies if an AI pawn will automatically be possed by an AI controller

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