Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/BlendableInterface.h |
Include |
#include "Engine/BlendableInterface.h" |
enum EBlendableLocation
{
BL_AfterTonemapping,
BL_BeforeTonemapping,
BL_BeforeTranslucency,
BL_ReplacingTonemapper,
BL_SSRInput,
BL_MAX,
}
Name |
Description |
---|---|
BL_AfterTonemapping |
Input0:former pass color, Input1:SeparateTranslucency. |
BL_BeforeTonemapping |
Input0:former pass color, Input1:SeparateTranslucency. |
BL_BeforeTranslucency |
Input0:former pass color, Input1:SeparateTranslucency. |
BL_ReplacingTonemapper |
Input0:former pass color, Input1:SeparateTranslucency, Input2: BloomOutput vector parameters: Engine.FilmWhitePoint scalar parameters: Engine.FilmSaturation, Engine.FilmContrast |
BL_SSRInput |
BL_AfterOpaque, BL_AfterFog, BL_AfterTranslucency, BL_AfterPostProcessAA, Input0:former pass color. |
BL_MAX |
Where to place a material node in the post processing graph.