Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include |
#include "Engine/EngineTypes.h" |
namespace ECollisionEnabled
{
enum Type
{
NoCollision,
QueryOnly,
PhysicsOnly,
QueryAndPhysics,
}
}
Name |
Description |
---|---|
NoCollision |
Will not create any representation in the physics engine. |
QueryOnly |
Only used for spatial queries (raycasts, sweeps, and overlaps). |
PhysicsOnly |
Only used only for physics simulation (rigid body, constraints). |
QueryAndPhysics |
Can be used for both spatial queries (raycasts, sweeps, overlaps) and simulation (rigid body, constraints). |
Enum used to describe what type of collision is enabled on a body.