Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
Include |
#include "Engine/Engine.h" |
enum EDynamicResolutionStatus
{
Unsupported,
Disabled,
Paused,
Enabled,
DebugForceEnabled,
}
Name |
Description |
---|---|
Unsupported |
Dynamic resolution is not supported by this platform. |
Disabled |
Dynamic resolution is disabled by project setting cvar r.DynamicRes.OperationMode=0 or disabled by game user settings with r.DynamicRes.OperationMode=1. |
Paused |
Dynamic resolution has been paused by game thread. |
Enabled |
Dynamic resolution is currently enabled. |
DebugForceEnabled |
Forced enabled at static resolution fraction for profiling purpose with r.DynamicRes.TestScreenPercentage. |
Status of dynamic resolution that depends on project setting cvar, game user settings, and pause