EDynamicResolutionStatus

Status of dynamic resolution that depends on project setting cvar, game user settings, and pause

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Syntax

enum EDynamicResolutionStatus
{
    Unsupported,
    Disabled,
    Paused,
    Enabled,
    DebugForceEnabled,
}

Values

Name

Description

Unsupported

Dynamic resolution is not supported by this platform.

Disabled

Dynamic resolution is disabled by project setting cvar r.DynamicRes.OperationMode=0 or disabled by game user settings with r.DynamicRes.OperationMode=1.

Paused

Dynamic resolution has been paused by game thread.

Enabled

Dynamic resolution is currently enabled.

DebugForceEnabled

Forced enabled at static resolution fraction for profiling purpose with r.DynamicRes.TestScreenPercentage.

Remarks

Status of dynamic resolution that depends on project setting cvar, game user settings, and pause

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