EFullyLoadPackageType

Enumerates types of fully loaded packages.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Syntax

enum EFullyLoadPackageType
{
    FULLYLOAD_Map,
    FULLYLOAD_Game_PreLoadClass,
    FULLYLOAD_Game_PostLoadClass,
    FULLYLOAD_Always,
    FULLYLOAD_Mutator,
    FULLYLOAD_MAX,
}

Values

Name

Description

FULLYLOAD_Map

Load the packages when the map in Tag is loaded.

FULLYLOAD_Game_PreLoadClass

Load the packages before the game class in Tag is loaded.

FULLYLOAD_Game_PostLoadClass

Load the packages after the game class in Tag is loaded.

FULLYLOAD_Always

Fully load the package as long as the DLC is loaded.

FULLYLOAD_Mutator

Load the package for a mutator that is active.

FULLYLOAD_MAX

Remarks

Enumerates types of fully loaded packages.

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