EGetObjectOrWorldBeingDebuggedFlags

Control flags for current object/world accessor methods

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h

Include

#include "Engine/Blueprint.h"

Syntax

enum EGetObjectOrWorldBeingDebuggedFlags
{
    None                 = 0,
    IgnorePendingKill    = 1 << 0,
}

Values

Name

Description

None

Use normal weak ptr semantics when accessing the referenced object.

IgnorePendingKill

Return a valid ptr even if the PendingKill flag is set on the referenced object.

Remarks

Control flags for current object/world accessor methods

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