Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include |
#include "Engine/EngineTypes.h" |
enum EMovementMode
{
MOVE_None,
MOVE_Walking,
MOVE_NavWalking,
MOVE_Falling,
MOVE_Swimming,
MOVE_Flying,
MOVE_Custom,
MOVE_MAX,
}
Name |
Description |
---|---|
MOVE_None |
None (movement is disabled). |
MOVE_Walking |
Walking on a surface. |
MOVE_NavWalking |
Simplified walking on navigation data (e.g. navmesh). |
MOVE_Falling |
Falling under the effects of gravity, such as after jumping or walking off the edge of a surface. |
MOVE_Swimming |
Swimming through a fluid volume, under the effects of gravity and buoyancy. |
MOVE_Flying |
Flying, ignoring the effects of gravity. Affected by the current physics volume's fluid friction. |
MOVE_Custom |
User-defined custom movement mode, including many possible sub-modes. |
MOVE_MAX |
Movement modes for Characters.