ENetDormancy

Describes if an actor can enter a low network bandwidth dormant mode

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h

Include

#include "Engine/EngineTypes.h"

Syntax

enum ENetDormancy
{
    DORM_Never,
    DORM_Awake,
    DORM_DormantAll,
    DORM_DormantPartial,
    DORM_Initial,
    DORM_MAX,
}

Values

Name

Description

DORM_Never

This actor can never go network dormant.

DORM_Awake

This actor can go dormant, but is not currently dormant. Game code will tell it when it go dormant.

DORM_DormantAll

This actor wants to go fully dormant for all connections.

DORM_DormantPartial

This actor may want to go dormant for some connections, GetNetDormancy() will be called to find out which.

DORM_Initial

This actor is initially dormant for all connection if it was placed in map.

DORM_MAX

Remarks

Describes if an actor can enter a low network bandwidth dormant mode

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