Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/EngineBaseTypes.h |
Include |
#include "Engine/EngineBaseTypes.h" |
enum ENetMode
{
NM_Standalone,
NM_DedicatedServer,
NM_ListenServer,
NM_Client,
NM_MAX,
}
Name |
Description |
---|---|
NM_Standalone |
Standalone: a game without networking, with one or more local players. |
NM_DedicatedServer |
Dedicated server: server with no local players. |
NM_ListenServer |
Listen server: a server that also has a local player who is hosting the game, available to other players on the network. |
NM_Client |
Network client: client connected to a remote server. |
NM_MAX |
The network mode the game is currently running.