EObjectTypeQuery

Specifies custom collision object types, overridable per game

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h

Include

#include "Engine/EngineTypes.h"

Syntax

enum EObjectTypeQuery
{
    ObjectTypeQuery1,
    ObjectTypeQuery2,
    ObjectTypeQuery3,
    ObjectTypeQuery4,
    ObjectTypeQuery5,
    ObjectTypeQuery6,
    ObjectTypeQuery7,
    ObjectTypeQuery8,
    ObjectTypeQuery9,
    ObjectTypeQuery10,
    ObjectTypeQuery11,
    ObjectTypeQuery12,
    ObjectTypeQuery13,
    ObjectTypeQuery14,
    ObjectTypeQuery15,
    ObjectTypeQuery16,
    ObjectTypeQuery17,
    ObjectTypeQuery18,
    ObjectTypeQuery19,
    ObjectTypeQuery20,
    ObjectTypeQuery21,
    ObjectTypeQuery22,
    ObjectTypeQuery23,
    ObjectTypeQuery24,
    ObjectTypeQuery25,
    ObjectTypeQuery26,
    ObjectTypeQuery27,
    ObjectTypeQuery28,
    ObjectTypeQuery29,
    ObjectTypeQuery30,
    ObjectTypeQuery31,
    ObjectTypeQuery32,
    ObjectTypeQuery_MAX,
}

Values

Name

Description

ObjectTypeQuery1

ObjectTypeQuery2

ObjectTypeQuery3

ObjectTypeQuery4

ObjectTypeQuery5

ObjectTypeQuery6

ObjectTypeQuery7

ObjectTypeQuery8

ObjectTypeQuery9

ObjectTypeQuery10

ObjectTypeQuery11

ObjectTypeQuery12

ObjectTypeQuery13

ObjectTypeQuery14

ObjectTypeQuery15

ObjectTypeQuery16

ObjectTypeQuery17

ObjectTypeQuery18

ObjectTypeQuery19

ObjectTypeQuery20

ObjectTypeQuery21

ObjectTypeQuery22

ObjectTypeQuery23

ObjectTypeQuery24

ObjectTypeQuery25

ObjectTypeQuery26

ObjectTypeQuery27

ObjectTypeQuery28

ObjectTypeQuery29

ObjectTypeQuery30

ObjectTypeQuery31

ObjectTypeQuery32

ObjectTypeQuery_MAX

Remarks

Specifies custom collision object types, overridable per game

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