Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/AssetManagerTypes.h |
Include |
#include "Engine/AssetManagerTypes.h" |
enum EPrimaryAssetCookRule
{
Unknown,
NeverCook,
DevelopmentCook,
DevelopmentAlwaysCook,
AlwaysCook,
}
Name |
Description |
---|---|
Unknown |
Nothing is known about this asset specifically. It will cook if something else depends on it. |
NeverCook |
Asset should never be cooked/shipped in any situation. |
DevelopmentCook |
Asset will be cooked in development if something else depends on it, but will never be cooked in a production build. |
DevelopmentAlwaysCook |
Asset will always be cooked in development, but should never be cooked in a production build. |
AlwaysCook |
Asset will always be cooked, in both production and development. |
Rule about when to cook/ship a primary asset