Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include |
#include "Engine/EngineTypes.h" |
enum EUserActivityContext
{
Game,
Editor,
Other,
}
Name |
Description |
---|---|
Game |
Event triggered from gameplay, such as from blueprints |
Editor |
Event triggered from the editor UI |
Other |
Event triggered from some other source |
Defines the context of a user activity. Activities triggered in Blueprints will by type Game. Those created in code might choose to set another type.