Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include |
#include "Engine/World.h" |
struct FActorSpawnParameters
Struct of optional parameters passed to SpawnActor function(s).
Name | Description | ||
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uint8: 1 |
bAllowDuringConstructionScript |
Determines whether or not the actor may be spawned when running a construction script. |
|
uint16: 1 |
bCreateActorPackage |
Determines whether to create a new package for the actor or not. |
|
uint8: 1 |
bDeferConstruction |
Determines whether the construction script will be run. |
|
uint8: 1 |
bHideFromSceneOutliner |
Determines whether or not the actor should be hidden from the Scene Outliner |
|
uint8: 1 |
bNoFail |
Determines whether spawning will not fail if certain conditions are not met. |
|
uint8: 1 |
bTemporaryEditorActor |
Determines whether the begin play cycle will run on the spawned actor when in the editor. |
|
APawn * |
Instigator |
The APawn that is responsible for damage done by the spawned Actor. |
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Name |
A name to assign as the Name of the Actor being spawned. |
|
|
NameMode |
In which way should SpawnActor should treat the supplied Name if not none. |
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|
ObjectFlags |
Flags used to describe the spawned actor/object instance. |
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|
OverrideActorGuid |
The Guid to set to this actor. Should only be set when reinstancing blueprint actors. |
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|
ULevel * |
OverrideLevel |
The ULevel to spawn the Actor in, i.e. the Outer of the Actor. |
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UPackage * |
OverridePackage |
The UPackage to set the Actor in. |
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OverrideParentComponent |
The parent component to set the Actor in. |
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|
AActor * |
Owner |
The Actor that spawned this Actor. (Can be left as NULL). |
|
SpawnCollisionHandlingOverride |
Method for resolving collisions at the spawn point. |
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|
AActor * |
Template |
An Actor to use as a template when spawning the new Actor. |
Name | Description | |
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FActorSpawnParameters() |
Name | Description | ||
---|---|---|---|
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IsRemoteOwned() |
Name |
Description |
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ESpawnActorNameMode |
Modes that SpawnActor can use the supplied name when it is not None. |