ESpawnActorNameMode

Modes that SpawnActor can use the supplied name when it is not None.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Syntax

enum ESpawnActorNameMode
{
    Required_Fatal,
    Required_ErrorAndReturnNull,
    Required_ReturnNull,
    Requested,
}

Values

Name

Description

Required_Fatal

Fatal if unavailable, application will assert

Required_ErrorAndReturnNull

Report an error return null if unavailable

Required_ReturnNull

Return null if unavailable

Requested

If the supplied Name is already in use the generate an unused one using the supplied version as a base

Remarks

Modes that SpawnActor can use the supplied name when it is not None.

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