FBlueprintDebugData::FindNodeFromUUID

Returns the [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) associated with the UUID, or nullptr if there isn't one.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/BlueprintGeneratedClass.h

Include

#include "Engine/BlueprintGeneratedClass.h"

Syntax

UEdGraphNode * FindNodeFromUUID
(
    int32 UUID
) const

Remarks

Returns the UEdGraphNode associated with the UUID, or nullptr if there isn't one.

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