Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/BlueprintGeneratedClass.h |
Include |
#include "Engine/BlueprintGeneratedClass.h" |
void RegisterNodeToCodeAssociation
(
UEdGraphNode * SourceNode,
const TArray< TWeakObjectPtr< UEdGraphNode > > & ExpansionSourceNodes,
UFunction * InFunction,
int32 CodeOffset,
bool bBreakpointSite
)
Adds a debug record for a source node and destination in the bytecode of a specified function.