FBlueprintDebugData::RegisterNodeToCodeAssociation

Adds a debug record for a source node and destination in the bytecode of a specified function.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/BlueprintGeneratedClass.h

Include

#include "Engine/BlueprintGeneratedClass.h"

Syntax

void RegisterNodeToCodeAssociation
(
    UEdGraphNode * SourceNode,
    const TArray< TWeakObjectPtr< UEdGraphNode > > & ExpansionSourceNodes,
    UFunction * InFunction,
    int32 CodeOffset,
    bool bBreakpointSite
)

Remarks

Adds a debug record for a source node and destination in the bytecode of a specified function.

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