Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Scene.h |
Include |
#include "Engine/Scene.h" |
struct FCameraExposureSettings
Name | Description | ||
---|---|---|---|
|
uint32: 1 |
ApplyPhysicalCameraExposure |
Enables physical camera exposure using ShutterSpeed/ISO/Aperture. |
|
float |
Bias |
Logarithmic adjustment for the exposure. |
|
UCurveFloat ... |
BiasCurve |
Exposure compensation based on the scene EV100. |
|
float |
CalibrationConstant |
Calibration constant for 18% albedo. |
|
float |
HighPercent |
The eye adaptation will adapt to a value extracted from the luminance histogram of the scene color. |
|
float |
HistogramLogMax |
Temporary exposed until we found good values 4: 16, 8: 256 |
|
float |
HistogramLogMin |
Temporary exposed until we found good values, -8: 1/256, -10: 1/1024 |
|
float |
LowPercent |
The eye adaptation will adapt to a value extracted from the luminance histogram of the scene color. |
|
float |
MaxBrightness |
A good value should be positive (2 is a good value). |
|
UTexture * |
MeterMask |
Exposure metering mask. |
|
TEnumAsByte< en... |
Method |
Luminance computation method |
|
float |
MinBrightness |
A good value should be positive near 0. |
|
float |
SpeedDown |
|
|
float |
SpeedUp |
|
Name | Description | |
---|---|---|
|
FCameraExposureSettings() |
Name | Description | ||
---|---|---|---|
|
ExportToPostProcessSettings ( |
Exports to post process settings with overrides. |