Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/CollisionProfile.h |
Include |
#include "Engine/CollisionProfile.h" |
struct FCollisionResponseTemplate
Structure for collision response templates.
Name | Description | ||
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bCanModify |
If this profile can be modified by games |
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TEnumAsByte< EC... |
CollisionEnabled |
Type of collision used for things with this profile |
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CustomResponses |
Types of objects that this physics objects will collide with. |
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HelpMessage |
Help message for collision profile |
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Name |
Name of collision profile |
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TEnumAsByte< en... |
ObjectType |
No property anymore |
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ObjectTypeName |
Collision object type to use for things with this profile |
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ResponseToChannels |
This is result of ResponseToChannel after loaded - please that it is not property serializable |
Name | Description | |
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FCollisionResponseTemplate() |
This constructor |
Name | Description | ||
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CreateCustomResponsesFromResponseContainers() |
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IsEqual ( |