FCollisionResponseTemplate

Structure for collision response templates.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/CollisionProfile.h

Include

#include "Engine/CollisionProfile.h"

Syntax

struct FCollisionResponseTemplate

Remarks

Structure for collision response templates.

Variables

Name Description

Public variable

bool

 

bCanModify

If this profile can be modified by games

Public variable

TEnumAsByte< EC...

 

CollisionEnabled

Type of collision used for things with this profile

Public variable

TArray< FRespon...

 

CustomResponses

Types of objects that this physics objects will collide with.

Public variable

FString

 

HelpMessage

Help message for collision profile

Public variable

FName

 

Name

Name of collision profile

Public variable

TEnumAsByte< en...

 

ObjectType

No property anymore

Public variable

FName

 

ObjectTypeName

Collision object type to use for things with this profile

Public variable

FCollisionRespo...

 

ResponseToChannels

This is result of ResponseToChannel after loaded - please

that it is not property serializable

Constructors

Name Description

Public function

FCollisionResponseTemplate()

This constructor

Functions

Name Description

Public function

void

 

CreateCustomResponsesFromResponseContainers()

Public function

bool

 

IsEqual

(
    const TEnumAsByte< ECollisionEnable...,
    const TEnumAsByte< enum ECollisionC...,
    const FCollisionResponseContainer&...
)

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