FComponentInstanceSharingData

Structure that maps a component to it's lighting/instancing specific data which must be the same between all instances that are bound to that component.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h

Include

#include "Engine/InstancedStaticMesh.h"

Syntax

struct FComponentInstanceSharingData

Remarks

Structure that maps a component to it's lighting/instancing specific data which must be the same between all instances that are bound to that component.

Variables

Name Description

Public variable

UInstancedStati...

 

Component

The component that is associated (owns) this data

Public variable

UTexture *

 

LightMapTexture

Light map texture

Public variable

UTexture *

 

ShadowMapTexture

Shadow map texture (or NULL if no shadow map)

Constructors

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss