FComponentInstancedLightmapData

Helper struct to hold information about what components use what lightmap textures

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h

Include

#include "Engine/InstancedStaticMesh.h"

Syntax

struct FComponentInstancedLightmapData

Remarks

Helper struct to hold information about what components use what lightmap textures

Variables

Name Description

Public variable

TMap< UInstance...

 

ComponentInstances

List of all original components and their original instances containing

Public variable

TArray< FCompon...

 

SharingData

List of new components

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