FDamageEvent::GetBestHitInfo

This is for compatibility with old-style functions which want a unified set of hit data regardless of type of hit.

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h

Include

#include "Engine/EngineTypes.h"

Source

/Engine/Source/Runtime/Engine/Private/EngineTypes.cpp

Syntax

virtual void GetBestHitInfo
(
    AActor const * HitActor,
    AActor const * HitInstigator,
    struct FHitResult & OutHitInfo,
    FVector & OutImpulseDir
) const

Remarks

This is for compatibility with old-style functions which want a unified set of hit data regardless of type of hit. Ideally this will go away over time.

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