Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/DebugDisplayProperty.h |
Include |
#include "Engine/DebugDisplayProperty.h" |
struct FDebugDisplayProperty
Debug property display functionality to interact with this, use "display", "displayall", "displayclear"
Name | Description | ||
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uint32: 1 |
bSpecialProperty |
Whether PropertyName is a "special" value not directly mapping to a real property (e.g. state name) |
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UObject * |
Obj |
The object whose property to display. If this is a class, all objects of that class are drawn. |
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PropertyName |
Name of the property to display |
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TSubclassOf< cl... |
WithinClass |
If Obj is a class and WithinClass is not nullptr, further limit the display to objects that have an Outer of WithinClass |
Name | Description | |
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FDebugDisplayProperty() |
Default constructor. |