FFastArraySerializerGuidReferences

Struct for holding guid references

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/NetSerialization.h

Include

#include "Engine/NetSerialization.h"

Syntax

struct FFastArraySerializerGuidReferences

Remarks

Struct for holding guid references

Variables

Name Description

Public variable

TArray< uint8 >

 

Buffer

Buffer of data to re-serialize when the guids are mapped

Public variable

TSet< FNetworkG...

 

MappedDynamicGUIDs

List of guids that were mapped so we can move them to unmapped when necessary (i.e. actor channel closes)

Public variable

int32

 

NumBufferBits

Number of bits in the buffer

Public variable

TSet< FNetworkG...

 

UnmappedGUIDs

List of guids that were unmapped so we can quickly check

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