FFullyLoadedPackagesInfo

Struct to help hold information about packages needing to be fully-loaded for DLC, etc.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Syntax

struct FFullyLoadedPackagesInfo

Remarks

Struct to help hold information about packages needing to be fully-loaded for DLC, etc.

Variables

Name Description

Public variable

TEnumAsByte< en...

 

FullyLoadType

When to load these packages

Public variable

TArray< class U...

 

LoadedObjects

List of objects that were loaded, for faster cleanup

Public variable

TArray< FName >

 

PackagesToLoad

The list of packages that will be fully loaded when the above Map is loaded

Public variable

FString

 

Tag

When this map or gametype is loaded, the packages in the following array will be loaded and added to root, then removed from root when map is unloaded

Constructors

Name Description

Public function

FFullyLoadedPackagesInfo()

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