Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/GameInstance.h |
Include |
#include "Engine/GameInstance.h" |
struct FGameInstancePIEParameters
Parameters used to initialize / start a PIE game instance.
Name | Description | ||
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bAnyBlueprintErrors |
Were there any BP compile errors? |
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bRunAsDedicated |
Is this a dedicated server instance for PIE? |
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bSimulateInEditor |
Are we doing SIE instead of PIE? |
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bStartInSpectatorMode |
Should we start in spectator mode? |
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EditorPlaySettings |
Kept alive externally. |
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NetMode |
Which net mode should this PIE instance start in? Affects which maps are loaded. |
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OverrideMapURL |
The map we should force the game to load instead of the one currently running in the editor. Blank for no override. |
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double |
PIEStartTime |
What time did we start PIE in the editor? |
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WorldFeatureLevel |
The feature level that PIE world should use. |
Name | Description | |
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FGameInstancePIEParameters() |