Normal

Normal of the hit in world space, for the object that was swept.

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Remarks

Normal of the hit in world space, for the object that was swept. Equal to ImpactNormal for line tests. This is computed for capsules and spheres, otherwise it will be the same as ImpactNormal. Example: for a sphere trace test, this is a normalized vector pointing in towards the center of the sphere at the point of impact.

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