FHitResult::Reset
Reset hit result while optionally saving TraceStart and TraceEnd.
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h
|
Include
|
#include "Engine/EngineTypes.h"
|
void Reset
(
float InTime,
bool bPreserveTraceData
)
Reset hit result while optionally saving TraceStart and TraceEnd.
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.