Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include |
#include "Engine/EngineTypes.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Collision/Collision.cpp |
FHitResult
(
class AActor * InActor,
class UPrimitiveComponent * InComponent,
FVector const & HitLoc,
FVector const & HitNorm
)
Ctor for easily creating "fake" hits from limited data.