FInstancedStaticMeshRenderData::ReleaseResources

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h

Include

#include "Engine/InstancedStaticMesh.h"

Syntax

void ReleaseResources
(
    FSceneInterface * Scene,
    const UStaticMesh * StaticMesh
)

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