| FPrimitiveSceneProxy::CollectOccluderElements()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h |
Include |
#include "Engine/InstancedStaticMesh.h" |
Source |
/Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp |
virtual int32 CollectOccluderElements
(
FOccluderElementsCollector & Collector
) const
Collects occluder geometry for software occlusion culling