| FPrimitiveSceneProxy::IsDetailMesh()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h |
Include |
#include "Engine/InstancedStaticMesh.h" |
virtual bool IsDetailMesh() const
Returns whether this proxy should be considered a "detail mesh". Detail meshes are distance culled even if distance culling is normally disabled for the view. (e.g. in editor)