FInstancedStaticMeshVertexFactory::NumBitsForVisibilityMask

Make sure we account for changes in the signature of GetStaticBatchElementVisibility()

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h

Include

#include "Engine/InstancedStaticMesh.h"

Syntax

static constexpr uint32 NumBitsForVisibilityMask()

Remarks

Make sure we account for changes in the signature of GetStaticBatchElementVisibility()

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