FLevelSimplificationDetails

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Level.h

Include

#include "Engine/Level.h"

Syntax

struct FLevelSimplificationDetails

Variables

Name Description

Public variable

bool

 

bBakeFoliageToLandscape

Whether to bake foliage into landscape static mesh texture

Public variable

bool

 

bBakeGrassToLandscape

Whether to bake grass into landscape static mesh texture

Public variable

bool

 

bCreatePackagePerAsset

Whether to create separate packages for each generated asset. All in map package otherwise

Public variable

bool

 

bOverrideLandscapeExportLOD

Public variable

float

 

DetailsPercentage

Percentage of details for static mesh proxy

Public variable

int32

 

LandscapeExportLOD

Landscape LOD to use for static mesh generation, when not specified 'Max LODLevel' from landscape actor will be used

Public variable

FMaterialProxyS...

 

LandscapeMaterialSettings

Landscape material simplification

Public variable

FMaterialProxyS...

 

StaticMeshMaterialSettings

Landscape material simplification

Constructors

Functions

Name Description

Public function

void

 

PostLoadDeprecated()

Handles deprecated properties

Operators

Name Description

Public function Const

bool

 

operator==

(
    const FLevelSimplificationDetails&...
)

Deprecated Variables

Name Description

Public variable

bool

 

bGenerateLandscapeMetallicMap_DEPRECATED

Public variable

bool

 

bGenerateLandscapeNormalMap_DEPRECATED

Public variable

bool

 

bGenerateLandscapeRoughnessMap_DEPRECATED

Public variable

bool

 

bGenerateLandscapeSpecularMap_DEPRECATED

Public variable

bool

 

bGenerateMeshMetallicMap_DEPRECATED

Public variable

bool

 

bGenerateMeshNormalMap_DEPRECATED

Public variable

bool

 

bGenerateMeshRoughnessMap_DEPRECATED

Public variable

bool

 

bGenerateMeshSpecularMap_DEPRECATED

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