Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Level.h |
Include |
#include "Engine/Level.h" |
struct FLevelSimplificationDetails
Name | Description | ||
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bBakeFoliageToLandscape |
Whether to bake foliage into landscape static mesh texture |
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bBakeGrassToLandscape |
Whether to bake grass into landscape static mesh texture |
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bCreatePackagePerAsset |
Whether to create separate packages for each generated asset. All in map package otherwise |
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bOverrideLandscapeExportLOD |
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float |
DetailsPercentage |
Percentage of details for static mesh proxy |
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LandscapeExportLOD |
Landscape LOD to use for static mesh generation, when not specified 'Max LODLevel' from landscape actor will be used |
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LandscapeMaterialSettings |
Landscape material simplification |
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StaticMeshMaterialSettings |
Landscape material simplification |
Name | Description | |
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FLevelSimplificationDetails() |
Name | Description | ||
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PostLoadDeprecated() |
Handles deprecated properties |
Name | Description | ||
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operator== ( |
Name | Description | ||
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bGenerateLandscapeMetallicMap_DEPRECATED |
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bGenerateLandscapeNormalMap_DEPRECATED |
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bGenerateLandscapeRoughnessMap_DEPRECATED |
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bGenerateLandscapeSpecularMap_DEPRECATED |
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bGenerateMeshMetallicMap_DEPRECATED |
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bGenerateMeshNormalMap_DEPRECATED |
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bGenerateMeshRoughnessMap_DEPRECATED |
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bGenerateMeshSpecularMap_DEPRECATED |