FLightComponentMapBuildData

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/MapBuildDataRegistry.h

Include

#include "Engine/MapBuildDataRegistry.h"

Syntax

class FLightComponentMapBuildData

Variables

Name Description

Public variable

FStaticShadowDe...

 

DepthMap

Public variable

int32

 

ShadowMapChannel

Shadow map channel which is used to match up with the appropriate static shadowing during a deferred shading pass.

Constructors

Destructors

Functions

Name Description

Public function

void

 

FinalizeLoad()

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