Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/MapBuildDataRegistry.h |
Include |
#include "Engine/MapBuildDataRegistry.h" |
class FLightComponentMapBuildData
Name | Description | ||
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DepthMap |
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ShadowMapChannel |
Shadow map channel which is used to match up with the appropriate static shadowing during a deferred shading pass. |
Name | Description | |
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FLightComponentMapBuildData() |
Name | Description | |
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~FLightComponentMapBuildData() |
Name | Description | ||
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FinalizeLoad() |