Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include |
#include "Engine/EngineTypes.h" |
struct FLightmassDebugOptions
Debug options for Lightmass
Name | Description | ||
---|---|---|---|
|
uint32: 1 |
bColorBordersGreen |
If true, a green border will be placed around the edges of mappings |
|
uint32: 1 |
bColorByExecutionTime |
If true, Lightmass will overwrite lightmap data with a shade of red relating to how long it took to calculate the mapping (Red = Time / ExecutionTimeDivisor) |
|
uint32: 1 |
bDebugMaterials |
If true, Lightmass will write out BMPs for each generated material property sample to |
|
uint32: 1 |
bDebugMode |
If false, UnrealLightmass.exe is launched automatically (default) If true, it must be launched manually (e.g. through a debugger) with the -debug command line parameter. |
|
uint32: 1 |
bDebugPaddings |
If true, will fill padding of mappings with a color rather than the sampled edges. |
|
uint32: 1 |
bDumpBinaryFiles |
If true, the generate coefficients will be dumped to binary files. |
|
uint32: 1 |
bGatherBSPSurfacesAcrossComponents |
If true, BSP surfaces split across model components are joined into 1 mapping |
|
uint32: 1 |
bImmediateProcessMappings |
If true, Lightmass will process appropriate mappings as they are imported. |
|
uint32: 1 |
bOnlyCalcDebugTexelMappings |
If true, only the mapping containing a debug texel will be calculated, all others will be set to white |
|
uint32: 1 |
bPadMappings |
If true, Lightmass will pad the calculated mappings to reduce/eliminate seams. |
|
uint32: 1 |
bSortMappings |
If true, Lightmass will sort mappings by texel cost. |
|
uint32: 1 |
bStatsEnabled |
If true, all participating Lightmass agents will report back detailed stats to the log. |
|
uint32: 1 |
bUseImmediateImport |
If true, Lightmass will import mappings immediately as they complete. |
|
uint32: 1 |
bUseRandomColors |
If true, color lightmaps a random color |
|
float |
CoplanarTolerance |
The tolerance level used when gathering BSP surfaces. |
|
float |
ExecutionTimeDivisor |
The amount of time that will be count as full red when bColorByExecutionTime is enabled |
Name | Description | |
---|---|---|
|
FLightmassDebugOptions() |