FMaterialShadingModelField::HasAnyShadingModel

Check if any of the given shading models are present.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h

Include

#include "Engine/EngineTypes.h"

Syntax

bool HasAnyShadingModel
(
    const TArray< EMaterialShadingModel > & InShadingModels
) const

Remarks

Check if any of the given shading models are present.

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