FMemberReference::GetClassToUse

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/MemberReference.h

Include

#include "Engine/MemberReference.h"

Source

/Engine/Source/Runtime/Engine/Private/MemberReference.cpp

Syntax

static UClass * GetClassToUse
(
    UClass * InClass,
    bool bUseUpToDateClass
)

Returns

the 'real' generated class for blueprint classes, but only if we're already passed through CompileClassLayout

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