FMeshMapBuildData

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/MapBuildDataRegistry.h

Include

#include "Engine/MapBuildDataRegistry.h"

Syntax

class FMeshMapBuildData

Variables

Name Description

Public variable

TArray< FGuid >

 

IrrelevantLights

Public variable

FLightMapRef

 

LightMap

Public variable

TArray< FPerIns...

 

PerInstanceLightmapData

Public variable

const FLightmap...

 

ResourceCluster

Public variable

FShadowMapRef

 

ShadowMap

Constructors

Name Description

Public function

FMeshMapBuildData()

Destructors

Name Description

Public function

~FMeshMapBuildData()

Destructor.

Functions

Name Description

Public function

void

 

AddReferencedObjects

(
    FReferenceCollector& Collector
)

Public function

bool

 

IsDefault()

Determine if this annotation is the default

Constants

Name

Description

DefaultAnnotation

Default state for annotations (no flags changed)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss