Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/NetworkDelegates.h |
Include |
#include "Engine/NetworkDelegates.h" |
class FNetDelegates
Name |
Description |
---|---|
FNetworkCheatDetected |
Delegate fires whenever a client cheater is detected in the networking code |
FOnPendingNetGameConnectionCreated |
Delegate fired when a pending net game has created a UNetConnection to the server but hasn't sent the initial join message yet. |
FOnSyncLoadDetected |
Delegate fired when net.ReportSyncLoads is enabled and the replication system has determined which property or object caused the load. |
FReceivedNetworkEncryptionAck |
Delegate fired when encryption has been setup and acknowledged by the host. |
FReceivedNetworkEncryptionToken |
Delegate fired when an encryption key is required by the network layer in order to proceed with a connection with a client requesting a connection |