FNetGUIDCache::IsDynamicObject

Dynamic objects are actors or sub-objects that were spawned in the world at run time, and therefor cannot be referenced with a path name to the client.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/PackageMapClient.h

Include

#include "Engine/PackageMapClient.h"

Source

/Engine/Source/Runtime/Engine/Private/PackageMapClient.cpp

Syntax

bool IsDynamicObject
(
    const UObject * Object
)

Remarks

Dynamic objects are actors or sub-objects that were spawned in the world at run time, and therefor cannot be referenced with a path name to the client.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss