Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/NetworkObjectList.h |
Include |
#include "Engine/NetworkObjectList.h" |
struct FNetworkObjectInfo
Struct to store an actor pointer and any internal metadata for that actor used internally by a UNetDriver.
Name | Description | ||
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|
AActor * |
Actor |
Pointer to the replicated actor. |
|
uint8: 1 |
bDirtyForReplay |
Should this object be considered for replay checkpoint writes |
|
uint8: 1 |
bPendingNetUpdate |
Is this object still pending a full net update due to clients that weren't able to replicate the actor at the time of LastNetUpdateTime |
|
uint8: 1 |
bSwapRolesOnReplicate |
Should channel swap roles while calling ReplicateActor |
|
DormantConnections |
List of connections that this actor is dormant on |
|
|
ForceRelevantFrame |
Force this object to be considered relevant for at least one update |
|
|
double |
LastNetReplicateTime |
Last absolute time in seconds since actor actually sent something during replication |
|
double |
LastNetUpdateTimestamp |
|
|
double |
NextUpdateTime |
Next time to consider replicating the actor. |
|
float |
OptimalNetUpdateDelta |
Optimal delta between replication updates based on how frequently actor properties are actually changing |
|
RecentlyDormantConnections |
A list of connections that this actor has recently been dormant on, but the actor doesn't have a channel open yet. |
|
|
TWeakObjectPtr<... |
WeakActor |
WeakPtr to actor. |
Name | Description | |
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|
FNetworkObjectInfo() |
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|
FNetworkObjectInfo ( |
Name | Description | ||
---|---|---|---|
|
CountBytes ( |
Name | Description | ||
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|
uint8: 1 |
bForceRelevantNextUpdate |
Use the ForceRelevantFrame variable since this variable is not set anymore. |
|
float |
LastNetUpdateTime |
Please use LastNetUpdateTimestamp instead. |