FNetworkObjectList::MarkDirtyForReplay

Marks this object dirty for replays using delta checkpoints

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/NetworkObjectList.h

Include

#include "Engine/NetworkObjectList.h"

Source

/Engine/Source/Runtime/Engine/Private/NetworkObjectList.cpp

Syntax

void MarkDirtyForReplay
(
    AActor *const Actor
)

Remarks

Marks this object dirty for replays using delta checkpoints

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss