FPrecomputedVisibilityHandler::Invalidate

Invalidates the level's precomputed visibility and frees any memory used by the handler.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Level.h

Include

#include "Engine/Level.h"

Source

/Engine/Source/Runtime/Engine/Private/Level.cpp

Syntax

void Invalidate
(
    FSceneInterface * Scene
)

Remarks

Invalidates the level's precomputed visibility and frees any memory used by the handler.

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