FPrecomputedVisibilityHandler::UpdateScene

Sets this visibility handler to be actively used by the rendering scene.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Level.h

Include

#include "Engine/Level.h"

Source

/Engine/Source/Runtime/Engine/Private/Level.cpp

Syntax

void UpdateScene
(
    FSceneInterface * Scene
) const

Remarks

Sets this visibility handler to be actively used by the rendering scene.

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