FPrimaryAssetRulesCustomOverride

Apply primary asset rules to groups of primary assets, using type + filter directory or string

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AssetManagerSettings.h

Include

#include "Engine/AssetManagerSettings.h"

Syntax

struct FPrimaryAssetRulesCustomOverride

Remarks

Apply primary asset rules to groups of primary assets, using type + filter directory or string

Variables

Name Description

Public variable

FDirectoryPath

 

FilterDirectory

Will only apply to files in this directory

Public variable

FString

 

FilterString

Game-specific string defining which assets to apply this to

Public variable

FPrimaryAssetTy...

 

PrimaryAssetType

Which type to apply rules for

Public variable

FPrimaryAssetRu...

 

Rules

What to overrides the rules with

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss