Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/AssetManagerTypes.h |
Include |
#include "Engine/AssetManagerTypes.h" |
struct FPrimaryAssetTypeInfo
Structure with publicly exposed information about an asset type. These can be loaded out of a config file.
Name | Description | ||
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UClass * |
AssetBaseClassLoaded |
Base Class of all assets of this type |
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AssetScanPaths |
Combination of directories and individual assets to search for this asset type. |
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bHasBlueprintClasses |
True if the assets loaded are blueprints classes, false if they are normal UObjects |
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bIsDynamicAsset |
True if this is an asset created at runtime that has no on disk representation. |
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bIsEditorOnly |
True if this type is editor only |
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NumberOfAssets |
Number of tracked assets of that type |
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PrimaryAssetType |
The logical name for this type of Primary Asset |
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Rules |
Default management rules for this type, individual assets can be overridden |
Name | Description | |
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FPrimaryAssetTypeInfo() |
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FPrimaryAssetTypeInfo |
Name | Description | ||
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FillRuntimeData |
Fills out transient variables based on parsed ones. |